About the job
NVIDIA is searching for an outstanding research scientist to build humanoid robot foundation models and systems in the Generalist Embodied Agent Research (GEAR) group. Everything that moves will eventually be autonomous. Our mission is to build general-purpose embodied agents that learn to explore and master complex skills across the virtual and the physical world.
Responsibilities
Design and implement novel AI algorithms and models for general-purpose humanoid robots and embodied agents;
Develop large-scale AI training and inference methods for foundation models;
Optimize and deploy AI models in physical simulation and on robot hardware;
Collaborate with research and engineering teams across all of NVIDIA to transfer research to products and services.
Qualifications
Minimum
Ph.D. in Computer Science/Engineering, Electrical Engineering, etc., or equivalent research experience.
Outstanding engineering skills in rapid prototyping and model training frameworks (PyTorch, Jax, Tensorflow, etc.). Python or C++ is required; CUDA or ROS proficiencies are a plus;
Excellent knowledge and hands-on experience for training LLMs, multimodal foundation models, or large generative models.
Experience in foundation and diffusion models, reinforcement learning, agent learning, and applied robotics
Preferred
Experience across one or both of these fields:
Multimodal Foundation Models
Hands-on training experience and publications in at least one of the following topics: LLMs; Large vision-language models; Video generative models and diffusion algorithms; Action-based transformers.
Excellent skills in working with large-scale machine learning/AI systems and compute infrastructure.
Robotics
Hands-on training experience and publications in robot learning, such as reinforcement learning, imitation learning, classical control methods, etc.
Deep understanding of robot kinematics, dynamics, and sensors;
Ability to safely operate robot hardware, lab equipment, and tools;
Knowledge of control methods, including PID, model predictive control, and whole-body control;
Familiarity with physics simulation frameworks such as MuJoCo and Isaac Sim;
Robot hardware design and hands-on building experience.