Senior Software Engineer, AI Tools – Special Projects

Apple
Cupertino, United States of America2025-12-09

About the job

Apple’s next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We’re looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible — from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation platforms.

You will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences. Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.

Responsibilities

Design and build interactive tools for data visualization, analysis, introspection, and scenario replay across multi-modal datasets

Develop content creation and workflow tools for animators, designers, and roboticists, including standalone macOS/iOS/visionOS applications or integrations/plugins for 3D authoring environments

Create data collection systems that support user studies, multi-device interactions, and experiment workflows

Develop annotation and labeling tools that support large-scale dataset creation and evaluation

Architect scalable applications that interact with real-time data pipelines and cloud-backed services

Define and refine creative and technical workflows, enabling teams across product development to ideate, experiment, and iterate more effectively

Work closely with AI, robotics, design, and platform teams to gather requirements, propose architectural approaches, and deliver scalable solutions

Participate in architecture reviews, establish best practices, and help ensure quality, maintainability, and performance

Prototype novel ideas, explore emerging technologies, and guide the evolution of Apple’s AI tooling ecosystem

Qualifications

Minimum

Proven experience developing high-quality tools with intuitive workflows for technical or creative professionals

Proficiency in Swift, SwiftUI, Objective-C, or C++, with strong experience developing for macOS and iOS (visionOS experience strongly preferred)

Experience developing software in Python, including scripting, pipelines, or backend integrations

Experience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)

Understanding of system architecture, including multi-device workflows, real-time data handling, and cloud-connected applications

Strong grasp of Apple development tools and frameworks

Ability to design modular, maintainable architectures and decompose complex requirements into practical, high-impact features

Demonstrated success collaborating with cross-functional teams

Excellent problem-solving, debugging, and communication skills

Bachelor’s or Master’s degree in Computer Science or related technical field, and 5+ years of industry experience

Preferred

Experience with 3D animation workflows, including rigged characters, blendshape systems, or runtime animation frameworks (e.g. RealityKit or game-engine animation systems)

Experience with 3D content creation pipelines and familiarity with common formats such as USD

Knowledge of modern rendering techniques, including Metal

Experience developing connected applications backed by large-scale data storage and cloud services

Experience with data visualization, data mining, or analytics tooling

Familiarity with creative pipelines in animation, simulation, robotics, or game development

Experience building annotation tools, labeling systems, or user-study data pipelines

Experience with game engines or spatial computing environments (e.g. Unity, Unreal, or RealityKit)

Understanding of interaction paradigms for spatial interfaces or AR/VR workflows