MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis
To address overfitting in 3D Gaussian Splatting (3DGS) under single-view supervision—leading to artifacts in novel-view synthesis and inaccurate geometric reconstruction—this paper proposes a multi-view collaborative optimization framework. Our method introduces three key innovations: (1) a novel multi-view regularization paradigm that jointly enforces consistency across multiple views; (2) an intrinsic-cross-guided coarse-to-fine training strategy integrating multi-scale geometric and appearance priors; and (3) ray-intersection-driven cross-view densification coupled with view-difference-aware adaptive densification. While preserving real-time rendering performance, our approach significantly improves both novel-view image fidelity and 3D geometric accuracy. Extensive experiments demonstrate strong generalization across diverse scenes and mainstream 3DGS variants, outperforming existing single-view methods in both qualitative and quantitative evaluations.