Fully Dynamic Rooted Spanning Tree on GPU
This work addresses the problem of efficiently maintaining rooted spanning forests in dynamic graphs by proposing four novel GPU-oriented fully dynamic parallel algorithms that support batch edge insertions and deletions without requiring forest reconstruction after each update. As the first approach specifically designed for GPUs to maintain fully dynamic rooted spanning trees, it fills a critical gap in the literature. By integrating dynamic graph update strategies with GPU parallelism, the system achieves throughputs of up to 2 million insertions and 1.4 million deletions per second on real-world datasets, significantly outperforming existing static parallel algorithms.