Institution profile

Lynbrook High School

Academic institutionnorthamerica · us
Official website
Research library3linked papers
Opportunities0open roles
Selected work

Representative Papers

Evidence of Phase Transitions in Small Transformer-Based Language Models

Nov 16, 2025

This work investigates whether phase transitions—akin to those observed in large language models—emerge during the training of small Transformer language models, and whether they can be directly observed early in training on a linear time scale. To address this, the study employs character-level GPT-style models and introduces high-sensitivity dynamical probes: mean token length, fraction of correctly predicted tokens, and lexical diversity—monitored via Poisson and sub-Poisson statistical analyses to circumvent the insensitivity of conventional loss curves. Results demonstrate that sharp, unambiguous phase transitions occur robustly in the early training stage of small models, without requiring logarithmic time rescaling, and exhibit cross-scale universality. This constitutes the first empirical confirmation that phase transitions are an intrinsic, scale-invariant feature of language model training. The proposed probe metrics establish a novel analytical paradigm for studying training dynamics, enabling fine-grained, real-time characterization of emergent linguistic structure.

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Project Patti: Why can You Solve Diabolical Puzzles on one Sudoku Website but not Easy Puzzles on another Sudoku Website?

Jul 22, 2025

This study addresses the inconsistency in difficulty ratings across Sudoku websites. We propose two novel, unsupervised, and quantifiable difficulty metrics: (1) a structural complexity measure based on clause-length distribution derived from SAT encoding; and (2) a simulation-based solver integrating four human-like solving strategies with randomized Nishio backtracking. Together, these form a cross-platform difficulty standardization framework. Evaluated on over 1,000 puzzles from five major Sudoku websites, our approach achieves strong agreement with original site labels—Spearman’s ρ > 0.85 on four sites. It successfully establishes a universal three-tier classification (Easy/Medium/Hard) and supports novice-oriented solving guidance. To our knowledge, this is the first fully automated, interpretable, and platform-agnostic Sudoku difficulty assessment method that requires no human annotation.

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Recent publications

Latest Papers

Evidence of Phase Transitions in Small Transformer-Based Language Models

Nov 16, 2025

This work investigates whether phase transitions—akin to those observed in large language models—emerge during the training of small Transformer language models, and whether they can be directly observed early in training on a linear time scale. To address this, the study employs character-level GPT-style models and introduces high-sensitivity dynamical probes: mean token length, fraction of correctly predicted tokens, and lexical diversity—monitored via Poisson and sub-Poisson statistical analyses to circumvent the insensitivity of conventional loss curves. Results demonstrate that sharp, unambiguous phase transitions occur robustly in the early training stage of small models, without requiring logarithmic time rescaling, and exhibit cross-scale universality. This constitutes the first empirical confirmation that phase transitions are an intrinsic, scale-invariant feature of language model training. The proposed probe metrics establish a novel analytical paradigm for studying training dynamics, enabling fine-grained, real-time characterization of emergent linguistic structure.

0 citationsRead paper

Project Patti: Why can You Solve Diabolical Puzzles on one Sudoku Website but not Easy Puzzles on another Sudoku Website?

Jul 22, 2025

This study addresses the inconsistency in difficulty ratings across Sudoku websites. We propose two novel, unsupervised, and quantifiable difficulty metrics: (1) a structural complexity measure based on clause-length distribution derived from SAT encoding; and (2) a simulation-based solver integrating four human-like solving strategies with randomized Nishio backtracking. Together, these form a cross-platform difficulty standardization framework. Evaluated on over 1,000 puzzles from five major Sudoku websites, our approach achieves strong agreement with original site labels—Spearman’s ρ > 0.85 on four sites. It successfully establishes a universal three-tier classification (Easy/Medium/Hard) and supports novice-oriented solving guidance. To our knowledge, this is the first fully automated, interpretable, and platform-agnostic Sudoku difficulty assessment method that requires no human annotation.

0 citationsRead paper