Generative Texture Diversification of 3D Pedestrians for Robust Autonomous Driving Perception
Real-world data often fail to meet the demand for high-quality, diverse pedestrian datasets required for autonomous driving, particularly in safety-critical scenarios. This work proposes a StyleGAN2-based controllable generation method that automatically maps facial textures and identity-level appearance variations onto a unified 3D pedestrian mesh, enabling efficient synthesis of large-scale, simulation-ready assets without requiring new geometric modeling. To the best of our knowledge, this is the first application of controllable generative AI to diversify 3D pedestrian appearances. Experiments demonstrate that the synthesized data significantly enhance the robustness of 2D detection models, while also revealing the high sensitivity of 3D perception models to geometric domain discrepancies—providing critical insights for simulation-based training.