Shadowless Projection Mapping for Tabletop Workspaces with Synthetic Aperture Projector
This work addresses the challenge of shadow occlusion in conventional desktop projection mapping, which disrupts augmented reality experiences and multi-user interaction. The authors propose a synthetic aperture projection architecture based on a dense multi-projector array, incorporating offline blur compensation to mitigate resolution loss caused by subpixel misalignment—enabling high-quality, shadow-free projection with low latency without requiring real-time computation. For the first time, they establish a design framework centered on minimizing the “Sense of Projection” (SoP), integrating user perception studies to optimize system performance. This approach significantly reduces users’ awareness of the projected nature of the content, thereby enhancing both immersion and practical usability.