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Laboratorio Nacional de Computação Científica

Academic institutionsouthamerica · br
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Representative Papers

A Novel Procedural Generation for Level Design of Mansions and Dungeons

Jun 02, 2026

This work proposes a three-stage indoor scene generation method that integrates established level design principles to address the spatial disorganization and poor playability often found in traditional procedural content generation. The approach begins with binary space partitioning (BSP) to construct an initial layout, followed by graph traversal algorithms to ensure logical room connectivity. A final post-processing stage enhances structural coherence and visual consistency. By systematically embedding design principles into each phase of the pipeline, the method preserves architectural plausibility while improving navigability and diversity. Experimental results demonstrate high flexibility and efficacy: across 100,000 generated maps, over 91% achieved full connectivity when appropriate parameters were used, confirming the robustness of the proposed framework.

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Latest Papers

A Novel Procedural Generation for Level Design of Mansions and Dungeons

Jun 02, 2026

This work proposes a three-stage indoor scene generation method that integrates established level design principles to address the spatial disorganization and poor playability often found in traditional procedural content generation. The approach begins with binary space partitioning (BSP) to construct an initial layout, followed by graph traversal algorithms to ensure logical room connectivity. A final post-processing stage enhances structural coherence and visual consistency. By systematically embedding design principles into each phase of the pipeline, the method preserves architectural plausibility while improving navigability and diversity. Experimental results demonstrate high flexibility and efficacy: across 100,000 generated maps, over 91% achieved full connectivity when appropriate parameters were used, confirming the robustness of the proposed framework.

0 citationsRead paper